Hue Scale

Hue Scale

A conceptual platform for analysing and benchmarking colour systems in digital products

DURATION

January 2026 - March 2026

ROLE

Product Designer / Solo Project

TOOL

Figma

01. OVERVIEW

Hue Scale is a conceptual platform that helps designers analyse and benchmark colour systems used in digital products. Rather than simply showcasing UI screenshots, the platform structures colour usage into comparable roles and connects palettes to real interface contexts. This project focused on turning visual inspiration into a more structured benchmarking experience for designers.

02. PROBLEMS

Designers often reference existing products to understand colour usage, but most resources focus on visuals rather than structure. The challenge was not access to references, but the lack of a consistent way to interpret them.

01

Colour systems are difficult to compare across products because each app uses its own naming conventions and internal structure.

02

Palettes show colour values, but not the hierarchy between dominant, supporting, and interactive colours.

03

Screenshots show visual outcomes, but not how colours are applied across specific interface elements and states.

03. APPROACH

Defining What to Compare

The core challenge was creating a classification model that could be applied consistently across any product, regardless of how that product's design system was internally structured or documented. I went through several iterations of how to define colour roles before settling on a model that reflected how colour is actually perceived in an interface, rather than how it is defined behind the scenes.

Refining How It Is Represented

Early experiments used percentage-based bars to represent colour presence. However, this made accent colours look less important than their actual functional role and implied a level of precision that the analysis could not reliably support.
The framework was therefore refined into qualitative Volume levels and a Role Map that prioritised usage context over numeric distribution.

04. Key Design Decisions

Introducing qualitative Volume levels

Four Volume levels, High, Medium, Low, and Very Low, were introduced to describe how strongly each colour role appears across an interface. This allowed for quick, readable comparisons without relying on subjective visual judgment.

Role Map

The Role Map was designed to make colour usage explicit, translating palette values into UI context. Primary and secondary values are listed separately to reveal subtle differences, even when colours appear visually similar.

Establishing a four-screen reference rule

Four screens were selected as the minimum set needed to capture the widest range of colour behaviour across a product.

05. Product Features

Exploration Filters

To support open-ended exploration across different types of products, I designed a filtering system that allows users to browse apps by category, UI mode, colour strategy, and dominant colour. This makes it easier to identify patterns within similar product types and compare how colour roles are used across different interfaces, without needing a specific product in mind first.

06. Final Design

The final interface translates the colour framework into a structured browsing and analysis experience.

Instead of presenting colour as static palettes, the platform enables designers to explore how colour functions across different products through consistent roles and contexts.

Home — Overview and comparison
The home view allows designers to quickly scan and compare colour strategies across multiple products using a consistent role-based layout.

Detail — Context and application
Each product page reveals how colour roles are applied across real interface elements, supported by the Role Map and representative screens.

Filters — Exploration and pattern discovery
Filtering options enable exploration by category, UI mode, and colour strategy, helping designers identify patterns across different types of products.

07. Key Learnings

Dark-first products tend to minimise accent usage

Apps such as Spotify and Discord rely heavily on neutral surfaces, using accent colours more selectively for interaction states.

Finance products often prioritise contrast for clarity

Products like Revolut and Wise use strong contrast and functional accent colours to support financial data and key actions.

Lifestyle products use colour to shape tone and personality

Apps such as Headspace and Airbnb use warmer or more thematic colours to create a distinct mood and brand feel.

08. outcome

Compare colour strategies across product types

Move from inspiration browsing to structured benchmarking

Understand where colours appear and what role they play

Extract reusable colour patterns for future design system work

09. Reflection

Hue Scale started as a personal tool to solve a gap I kept running into. The lack of structured, comparable colour references for designers. Building it taught me how much of colour system design is about function and hierarchy rather than aesthetics alone.

If I were to develop this further, I would want to test it with other designers to understand whether the four-role model is intuitive to people outside the project, and whether the Volume levels communicate what I intended. I would also consider expanding the platform to include accessibility data such as contrast ratio scores, to make the analysis more actionable.